The player can move the character on horse to the left or right, including at a gallop, but has no other direct action. The player starts the game with a randomly generated king or queen on horseback. Kingdom is presented to the player in a pixel art, two-dimensional screen, with the goal to build up and create a kingdom while surviving various foes that will attempt to capture the player-character's crown, effectively ending their rule. Kingdom received generally positive reviews appreciating the game's art and music, and its approach that required the players to figure out what to do based on these elements, but felt that the tedious nature of some tasks in the game affected its end-game and replayability. The player has otherwise little direct control of the game, and thus must use the coins they collect in judicious ways. The game is played out on a pixel art-based two-dimensional landscape the player controls a king or queen that rides back and forth, collecting coins and using those coins to spend on various resources, such as hiring soldiers and weaponsmiths, building defenses against creatures that can attack and steal the monarch's crown which will end the game, and otherwise expanding their kingdom. A reworked version of the game, titled Kingdom: New Lands, was released in August 2016, and a sequel, Kingdom: Two Crowns, was released in 2018. A port for Xbox One was released on 8 August 2016, the ports for iOS and Android were released on 31 January 2017, and the ports for the Nintendo Switch and PlayStation 4 were released on 14 September 2017 and 16 January 2018 respectively. The title was released on 21 October 2015 for Microsoft Windows, OS X, and Linux systems. Kingdom is a strategy and resource management game developed by Thomas van den Berg and Marco Bancale with support from publisher Raw Fury.
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